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STR vs THU: Check our Dream11 Prediction, Fantasy Cricket Tips, Playing Team Picks for BBL 2022/23, Match 9
Chris Green will captain Sydney Thunder in the absence of injured Jason Sangha.
Adelaide Strikers will clash against Sydney Thunder in the 9th match of the BBL 2022/23 on Tuesday. Adelaide Strikers are in terrific nick having won against Sydney Sixers and Sydney Thunder by big margins. Sydney Thunder, on the other hand, has suffered back-to-back defeats in their last 2 matches.
* This article was originally published here
Chris Green will captain Sydney Thunder in the absence of injured Jason Sangha. Adelaide Strikers will clash against Sydney Thunder in the 9th match of the BBL 2022/23 on Tuesday. Adelaide Strikers are in terrific nick having won against Sydney Sixers and Sydney Thunder by big margins. Sydney Thunder, on the other hand, has suffered back-to-back defeats in their last 2 matches. * This article was originally published here Read More Gaming News Fun Stuff Online
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Review: Once Upon a Jester (Nintendo Switch)
Every now and then, there’s a game that speaks to you. Once Upon a Jester is that game for me. The humor had me laughing out loud. I found myself humming along with the songs. I was vested in putting on a good show for the crowds. And in the end, the story hit me in the feels.
You play as Jester, a member of a two-person improv group looking to score a big heist: stealing the diamond from the royal family. Their big break comes along with the announcement of a contest called the Royal Theatrical Spectacle. The first act to earn fifteen bouquets in three cities will land a gig at the royal event. Of course, to do so, you need to win the crowd over.
The story is beautiful. Just when you think it is going one way, it takes a different direction. It’s the classic hero quest, where two adventurers seek out treasure, but in the end, the real booty is the friendship and what they have learned about themselves on the journey.
When it comes to gameplay, there are two different segments. First, you walk around the town, interacting with the townsfolk and overhearing their conversations to understand what type of show they want. Then, once you know what they are expecting, you need to make a poster for the play by placing stickers on a piece of paper. You earn additional stickers you can use by talking to different characters. Putting together the sign was satisfying and fun.
You select dialogue options when putting on the show, choosing a spider for horror, a heart for romance, a sword for action, and drama faces for a dramatic scene. Again, the clues you gathered from the citizens will help you decide which option to pick. Then you perform the actions through simple quick-time events. You’ll earn more flowers if you make the right choices and execute the steps correctly.
But the real magic of Once Upon a Jester is the humor. I haven’t laughed this hard playing a game. The writing is quirky, silly, and entirely voice-acted. And the delivery of the lines is perfect. I don’t want to give away any plot details or scenes because everyone should experience that for themselves, but the comedic beats are well done.
Of course, the music is also a highlight. There are moments when the tunes are just as silly as the humor. For instance, when you meet the mayor of Stad city, the song that plays is this heavy rock number that indicates that he’s just amazing. The following scene tells a completely different story and is my favorite moment in the game. But then there are times when music sets up some heartwarming moments. The music is full of emotion and builds the atmosphere that the game intends to create, a story about two friends who grow together through their adventures. The best part is you can listen to the entire soundtrack on Spotify, which I have had on replay since I first started playing this game.
The post Review: Once Upon a Jester (Nintendo Switch) appeared first on Pure Nintendo.
* This article was originally published here
Every now and then, there’s a game that speaks to you. Once Upon a Jester is that game for me. The humor had me laughing out loud. I found myself humming along with the songs. I was vested in putting on a good show for the crowds. And in the end, the story hit me in the feels. You play as Jester, a member of a two-person improv group looking to score a big heist: stealing the diamond from the royal family. Their big break comes along with the announcement of a contest called the Royal Theatrical Spectacle. The first act to earn fifteen bouquets in three cities will land a gig at the royal event. Of course, to do so, you need to win the crowd over. The story is beautiful. Just when you think it is going one way, it takes a different direction. It’s the classic hero quest, where two adventurers seek out treasure, but in the end, the real booty is the friendship and what they have learned about themselves on the journey. When it comes to gameplay, there are two different segments. First, you walk around the town, interacting with the townsfolk and overhearing their conversations to understand what type of show they want. Then, once you know what they are expecting, you need to make a poster for the play by placing stickers on a piece of paper. You earn additional stickers you can use by talking to different characters. Putting together the sign was satisfying and fun. You select dialogue options when putting on the show, choosing a spider for horror, a heart for romance, a sword for action, and drama faces for a dramatic scene. Again, the clues you gathered from the citizens will help you decide which option to pick. Then you perform the actions through simple quick-time events. You’ll earn more flowers if you make the right choices and execute the steps correctly. But the real magic of Once Upon a Jester is the humor. I haven’t laughed this hard playing a game. The writing is quirky, silly, and entirely voice-acted. And the delivery of the lines is perfect. I don’t want to give away any plot details or scenes because everyone should experience that for themselves, but the comedic beats are well done. Of course, the music is also a highlight. There are moments when the tunes are just as silly as the humor. For instance, when you meet the mayor of Stad city, the song that plays is this heavy rock number that indicates that he’s just amazing. The following scene tells a completely different story and is my favorite moment in the game. But then there are times when music sets up some heartwarming moments. The music is full of emotion and builds the atmosphere that the game intends to create, a story about two friends who grow together through their adventures. The best part is you can listen to the entire soundtrack on Spotify, which I have had on replay since I first started playing this game. The post Review: Once Upon a Jester (Nintendo Switch) appeared first on Pure Nintendo.* This article was originally published here Read More Fun, Game, Games, Gaming, Gaming News, News Eddies Gaming News
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One of PlayStation’s Best Exclusives Confirmed for Steam Deck
One of PlayStation‘s best exclusives is coming to Steam Deck in 2023. The Steam Deck is a pretty incredible device as it allows you to take a large chunk of your Steam library on the go. It’s a pretty powerful device, so it can run some of the most modern games at decent settings. Of course, it has its limitations and won’t be the best way to experience most games, but it does the job. It has a relatively short battery life, which can make it harder to play the game for extended periods of time, especially on a plane or other long commute.
However, it’s still a great way to keep playing some of your favorite games. One of PlayStation’s best games is coming to Steam Deck next year. Earlier this week, it was confirmed that The Last of Us Part 1 would arrive on PC on March 3rd, 2023. It was unknown whether it would work on Steam Deck, but Naughty Dog’s Neil Druckmann has come out and confirmed the game will indeed support the Steam Deck. This isn’t a huge surprise given pretty much all of the other PlayStation ports have supported Steam Deck thus far. However, this will be an interesting test of the Steam Deck’s capabilities given Part 1 was designed for the PS5, meaning it will be more graphically intensive than the PS3 and PS4 versions of the game. It’s quite the looker already, so it will probably push the Steam Deck to its limits.
Ellie and Joel will grace the Steam Deck… don’t worry! https://t.co/89aMYuTPQB pic.twitter.com/Dti18OhXDV
— Neil Druckmann (@Neil_Druckmann) December 10, 2022
The Last of Us Part 1 is also a pretty cinematic game, so it’ll likely be best experienced from the comfort of your home, but there’s still nothing wrong with trying it on Steam Deck. Only time will tell just how well it actually works, but it will ensure the game expands to a new audience beyond PlayStation and regular PC players. With the upcoming TV show airing just ahead of the PC release, The Last of Us will be more relevant than ever in 2023.
The Last of Us Part 1 releases on PC and Steam Deck on March 3rd, 2023. Are you going to try the game on Steam Deck? Let me know in the comments or hit me up on Twitter @Cade_Onder.
* This article was originally published here
One of PlayStation’s best exclusives is coming to Steam Deck in 2023. The Steam Deck is a pretty incredible device as it allows you to take a large chunk of your Steam library on the go. It’s a pretty powerful device, so it can run some of the most modern games at decent settings. Of course, it has its limitations and won’t be the best way to experience most games, but it does the job. It has a relatively short battery life, which can make it harder to play the game for extended periods of time, especially on a plane or other long commute. However, it’s still a great way to keep playing some of your favorite games. One of PlayStation’s best games is coming to Steam Deck next year. Earlier this week, it was confirmed that The Last of Us Part 1 would arrive on PC on March 3rd, 2023. It was unknown whether it would work on Steam Deck, but Naughty Dog’s Neil Druckmann has come out and confirmed the game will indeed support the Steam Deck. This isn’t a huge surprise given pretty much all of the other PlayStation ports have supported Steam Deck thus far. However, this will be an interesting test of the Steam Deck’s capabilities given Part 1 was designed for the PS5, meaning it will be more graphically intensive than the PS3 and PS4 versions of the game. It’s quite the looker already, so it will probably push the Steam Deck to its limits. Ellie and Joel will grace the Steam Deck… don’t worry! https://t.co/89aMYuTPQB pic.twitter.com/Dti18OhXDV — Neil Druckmann (@Neil_Druckmann) December 10, 2022 The Last of Us Part 1 is also a pretty cinematic game, so it’ll likely be best experienced from the comfort of your home, but there’s still nothing wrong with trying it on Steam Deck. Only time will tell just how well it actually works, but it will ensure the game expands to a new audience beyond PlayStation and regular PC players. With the upcoming TV show airing just ahead of the PC release, The Last of Us will be more relevant than ever in 2023. {replyCount}comments The Last of Us Part 1 releases on PC and Steam Deck on March 3rd, 2023. Are you going to try the game on Steam Deck? Let me know in the comments or hit me up on Twitter @Cade_Onder. * This article was originally published here Read More Comics Eddies Gaming News
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Need for Speed Unbound Released for All; All You Need to Know About the New Title in the Iconic NFS Racing Franchise
Criterion’s latest title is all about bringing racing back to the streets.
* This article was originally published here
Criterion’s latest title is all about bringing racing back to the streets.* This article was originally published here Read More Gaming News Fun Stuff Online
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‘Once & Future’ # 30 closes the series with a climactic, transformative conclusion
Fair warning: As this is Once & Future‘s finale, I’ll be digging into the series as a whole. Expect spoilers.
There’s a moment in the back half of Once & Future‘s 30th and final issue that’s going to haunt me. With the unraveling of Britain and Mythical Britain assured and all of Merlin’s plans foiled, the sorcerer departs the series with four facts and a request:
I will never be dead and I will never be free. I’m sorry. I will do this again. Stop me.
Merlin has been a high-level player in Once & Future since his introduction at the end of its first volume, a cunning operator who’s turned defeat into victory more than once—most spectacularly at the end of volume 3, The Parliament of Magpies. But, cunning and mighty though Merlin is (to the point of turning himself into a brilliant red dragon whose ferocity is brought to life by the inimitable duo of colorist Tamra Bonvillain and illustrator Dan Mora), he’s a man trapped by love and the role he’s made himself play. Much like Once & Future‘s ever-mangled Galahad, the once-just-a-man Merlin has made himself into something too close to the mythic. He genuinely wants his king back. And as he is, he has no choice but to try for that resurrection. It’s inherent to him, inescapable. He will always be Merlin because Merlin is all that remains of him.
As Merlin turns to fade away, Mora shrinks him down. His posture is hunched, broken, and all too sadly human despite the sorcerer’s inhumanity. Bonvillain likewise mutes his color palate—the green of his cloak and the orange of his tree branch arms remain of a piece with the Otherworld’s color scheme, but they’re detached from it, left forever apart.
It’s an ending in line with one of writer Kieron Gillen’s recurring notions: that hewing too closely to a role is a great way to end up devoured by it. But where The Wicked + The Divine‘s Ananke sealed her own doom and met the death she’d so feared and The Ludocrats cheerfully defied becoming any sort of boring, there is no way out for Once & Future‘s Merlin, or for his one-time apprentice Mary-who-is-Elaine-and-Nimue, or for her mother—legendary monster hunter and loving-but-mission-focused-above-all-else Bridgette.
Bridgette and Mary face off for the last time in Dan Mora, Tamra Bonvillain, and Kieron Gillen’s Once & Future # 30 from BOOM!It’s a bleak conclusion to a bleak throughline, one that Once & Future has been building since its first issue. It’s also built one of the most consistently thrilling action engines in modern western comics, a world where myth and legend are a playground for Mora and Bonvillain—two of the best artists currently working—to go all in on sweeping, gorgeous action. Once & Future‘s had the Green Knight lay waste to a bar full of white supremacists, Lancelot as a full-blown Kamen Rider-style toku action hero, a car-and-giant-firebreathing-lion-ridden-by-a-knight chase, and—because if there are knights it cannot hurt to have dragons—dragons. Tremendously expressive dragons with the weight and scale and power to carry their myths with ease.
Mora’s a brilliant action artist, and he has a particular gift for human-sized characters taking on foes who operate on an entirely greater scale, as seen in this page from his, Tamra Bonvillain, and Kieron Gillen’s Once & Future # 30 from BOOM!Mora’s creature designs and Bonvillain’s color work for them are two of Once & Future‘s longest-running delights. For this final issue, they bring their all. Lancelot gets a stupendous send-off, one that he’s been building to throughout the last arc. After so long ill at ease, all the energy and tension the Lake Knight’s built up gets to burst forth in a moment that sees his speed and power put to a new use—a moment of simultaneous dramatic and physical catharsis.
Likewise, the final battle between Bridgette’s monster hunters and Merlin features a full-on no-nonsense fist-pumping YES moment:
Rose-who-is-Arthur arrives to save Duncan-who-is-Guinivere in an exclamation point of a splash page from Dan Mora, Tamra Bonvillain, and Kieron Gillen’s Once & Future # 30 from BOOM!Rose’s ascension to Arthurhood makes for 1: a tremendously exciting final battle that sees one of the book’s heroes getting to go all out and match her foe blow-for-blow in a way that the nature of Once & Future‘s world didn’t often allow the protagonists, intrepid though they are, to do. 2: a counterpoint to those of the cast who are locked into their roles—Rose and her beloved Duncan have played multiple parts over the course of Once & Future‘s crises, and have adapted and changed in ways that other members of the cast cannot and/or will not. They move with the mystical narratives in play, rather than being moved by them. They’re water, as Bruce Lee would put it, and all the healthier for being able to be so.
In the afterword that follows Once & Future‘s “The End,” Gillen writes that:
Well… about half-way through Once & Future, I started saying that I felt Bridgette was unlike most of the characters I’ve co-created. Books like The Wicked + the Divine always had a hard ending, and continuing beyond it was pointless. Once & Future didn’t feel like that. I found myself thinking of designer and writer Robin D. Laws’ critical dichotomy, dividing characters into either dramatic or iconic characters. Dramatic Characters are mostly what is taught in writing classes – think Hamlet. Iconic Characters –Batman, Sherlock Holmes – are fundamentally static, and we come to them to see them do their thing. While there’s a lot more dramatic backbone in Bridgette than Sherlock Holmes, she’s still a character who one could plug into adventures almost indefinitely…
Kieron Gillen in the backmatter for Once & Future # 30
Duncan and Rose, after 30 issues of carnage, chaos, dragons, egomaniacal and breathtakingly foolish Prime Ministers, kings, outlaws, and horrible flesh-eating bastard fairies, get to drive away—free to head towards their tomorrow. It’s a fitting, worthy ending for them. Bridgette, by choice, keeps on the watch. It’s what she knows and it’s what’s necessary. Her love, anger, and all of her sorrows are hers to carry. She will, for all the certainty and certain uncertainty that come with the role she’s chosen to fulfill. It’s a fitting, worthy ending for her.
Once & Future has been a hell of a ride—it was one of the first books I reviewed for AIPT, and I remain proud of what I’ve written about the series. Mora and Bonvillain made the mystical kinetic and thrilling. Kieron Gillen pushed his ongoing exploration of the whys that drive folks in an intriguing direction. It’s been a blast and a pleasure to dig into their craft, and I’m delighted that Once & Future‘s ending matches the fine work this team has done since go.
* This article was originally published here
Fair warning: As this is Once & Future‘s finale, I’ll be digging into the series as a whole. Expect spoilers. There’s a moment in the back half of Once & Future‘s 30th and final issue that’s going to haunt me. With the unraveling of Britain and Mythical Britain assured and all of Merlin’s plans foiled, the sorcerer departs the series with four facts and a request: I will never be dead and I will never be free. I’m sorry. I will do this again. Stop me. Merlin has been a high-level player in Once & Future since his introduction at the end of its first volume, a cunning operator who’s turned defeat into victory more than once—most spectacularly at the end of volume 3, The Parliament of Magpies. But, cunning and mighty though Merlin is (to the point of turning himself into a brilliant red dragon whose ferocity is brought to life by the inimitable duo of colorist Tamra Bonvillain and illustrator Dan Mora), he’s a man trapped by love and the role he’s made himself play. Much like Once & Future‘s ever-mangled Galahad, the once-just-a-man Merlin has made himself into something too close to the mythic. He genuinely wants his king back. And as he is, he has no choice but to try for that resurrection. It’s inherent to him, inescapable. He will always be Merlin because Merlin is all that remains of him. As Merlin turns to fade away, Mora shrinks him down. His posture is hunched, broken, and all too sadly human despite the sorcerer’s inhumanity. Bonvillain likewise mutes his color palate—the green of his cloak and the orange of his tree branch arms remain of a piece with the Otherworld’s color scheme, but they’re detached from it, left forever apart. It’s an ending in line with one of writer Kieron Gillen’s recurring notions: that hewing too closely to a role is a great way to end up devoured by it. But where The Wicked + The Divine‘s Ananke sealed her own doom and met the death she’d so feared and The Ludocrats cheerfully defied becoming any sort of boring, there is no way out for Once & Future‘s Merlin, or for his one-time apprentice Mary-who-is-Elaine-and-Nimue, or for her mother—legendary monster hunter and loving-but-mission-focused-above-all-else Bridgette. Bridgette and Mary face off for the last time in Dan Mora, Tamra Bonvillain, and Kieron Gillen’s Once & Future # 30 from BOOM! It’s a bleak conclusion to a bleak throughline, one that Once & Future has been building since its first issue. It’s also built one of the most consistently thrilling action engines in modern western comics, a world where myth and legend are a playground for Mora and Bonvillain—two of the best artists currently working—to go all in on sweeping, gorgeous action. Once & Future‘s had the Green Knight lay waste to a bar full of white supremacists, Lancelot as a full-blown Kamen Rider-style toku action hero, a car-and-giant-firebreathing-lion-ridden-by-a-knight chase, and—because if there are knights it cannot hurt to have dragons—dragons. Tremendously expressive dragons with the weight and scale and power to carry their myths with ease. Mora’s a brilliant action artist, and he has a particular gift for human-sized characters taking on foes who operate on an entirely greater scale, as seen in this page from his, Tamra Bonvillain, and Kieron Gillen’s Once & Future # 30 from BOOM! Mora’s creature designs and Bonvillain’s color work for them are two of Once & Future‘s longest-running delights. For this final issue, they bring their all. Lancelot gets a stupendous send-off, one that he’s been building to throughout the last arc. After so long ill at ease, all the energy and tension the Lake Knight’s built up gets to burst forth in a moment that sees his speed and power put to a new use—a moment of simultaneous dramatic and physical catharsis. Likewise, the final battle between Bridgette’s monster hunters and Merlin features a full-on no-nonsense fist-pumping YES moment: Rose-who-is-Arthur arrives to save Duncan-who-is-Guinivere in an exclamation point of a splash page from Dan Mora, Tamra Bonvillain, and Kieron Gillen’s Once & Future # 30 from BOOM! Rose’s ascension to Arthurhood makes for 1: a tremendously exciting final battle that sees one of the book’s heroes getting to go all out and match her foe blow-for-blow in a way that the nature of Once & Future‘s world didn’t often allow the protagonists, intrepid though they are, to do. 2: a counterpoint to those of the cast who are locked into their roles—Rose and her beloved Duncan have played multiple parts over the course of Once & Future‘s crises, and have adapted and changed in ways that other members of the cast cannot and/or will not. They move with the mystical narratives in play, rather than being moved by them. They’re water, as Bruce Lee would put it, and all the healthier for being able to be so. In the afterword that follows Once & Future‘s “The End,” Gillen writes that: Well… about half-way through Once & Future, I started saying that I felt Bridgette was unlike most of the characters I’ve co-created. Books like The Wicked + the Divine always had a hard ending, and continuing beyond it was pointless. Once & Future didn’t feel like that. I found myself thinking of designer and writer Robin D. Laws’ critical dichotomy, dividing characters into either dramatic or iconic characters. Dramatic Characters are mostly what is taught in writing classes – think Hamlet. Iconic Characters –Batman, Sherlock Holmes – are fundamentally static, and we come to them to see them do their thing. While there’s a lot more dramatic backbone in Bridgette than Sherlock Holmes, she’s still a character who one could plug into adventures almost indefinitely… Kieron Gillen in the backmatter for Once & Future # 30 Duncan and Rose, after 30 issues of carnage, chaos, dragons, egomaniacal and breathtakingly foolish Prime Ministers, kings, outlaws, and horrible flesh-eating bastard fairies, get to drive away—free to head towards their tomorrow. It’s a fitting, worthy ending for them. Bridgette, by choice, keeps on the watch. It’s what she knows and it’s what’s necessary. Her love, anger, and all of her sorrows are hers to carry. She will, for all the certainty and certain uncertainty that come with the role she’s chosen to fulfill. It’s a fitting, worthy ending for her. Once & Future has been a hell of a ride—it was one of the first books I reviewed for AIPT, and I remain proud of what I’ve written about the series. Mora and Bonvillain made the mystical kinetic and thrilling. Kieron Gillen pushed his ongoing exploration of the whys that drive folks in an intriguing direction. It’s been a blast and a pleasure to dig into their craft, and I’m delighted that Once & Future‘s ending matches the fine work this team has done since go. * This article was originally published here Read More Comics Eddie’s Gaming and News
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New Valorant Agent ‘Harbor’ Trailer Revealed Earlier Than Expected Following a Leak
The next Valorant Act is fast approaching, and along with it a new Agent to shake up the meta. Riot Games has been slowly teasing bits of information here and there over the past few weeks; most recently before today, revealing his name as ‘Harbor,’ having been known by the codename Mage before that. early this morning, however, the publisher finally spilled the beans with a big cinematic reveal.
The timing was actually not the original plan, though. Harbor’s cinematic trailer was originally scheduled for a launch later today, at 8 am Pacific time, but was then launched very early this morning following a leak. That, in turn, prompted Riot Games’ official YouTube channel to launch the whole thing officially ahead of the scheduled date. These things always seem to happen!
Oh well, we won’t complain; let’s take a look at Harbor, the new controller Agent with water-themed abilities:
As you’ll see from the sequence, Harbor’s abilities seem to be focused on water walls and some type of bulletproof bubble. His ult appears to shoot geysers of water from the ground that either stun or damage. We’ve broken down our best theories in a detailed article you can read here.
* This article was originally published here
The next Valorant Act is fast approaching, and along with it a new Agent to shake up the meta. Riot Games has been slowly teasing bits of information here and there over the past few weeks; most recently before today, revealing his name as ‘Harbor,’ having been known by the codename Mage before that. early this morning, however, the publisher finally spilled the beans with a big cinematic reveal. The timing was actually not the original plan, though. Harbor’s cinematic trailer was originally scheduled for a launch later today, at 8 am Pacific time, but was then launched very early this morning following a leak. That, in turn, prompted Riot Games’ official YouTube channel to launch the whole thing officially ahead of the scheduled date. These things always seem to happen! Oh well, we won’t complain; let’s take a look at Harbor, the new controller Agent with water-themed abilities: As you’ll see from the sequence, Harbor’s abilities seem to be focused on water walls and some type of bulletproof bubble. His ult appears to shoot geysers of water from the ground that either stun or damage. We’ve broken down our best theories in a detailed article you can read here. * This article was originally published here Read More Video Games Eddie’s Gaming and News
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PREVIEW: Batman Incorporated #1
Ed Brisson and John Timms bring us Batman Incorporated #1 this week from DC Comics.
* This article was originally published here
Ed Brisson and John Timms bring us Batman Incorporated #1 this week from DC Comics.* This article was originally published here Read More Comics Eddies Gaming News
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Mario + Rabbids Sparks of Hope Gets Cinematic Launch Trailer
Mario + Rabbids Sparks of Hope releases in ten days as of this writing, and to celebrate its launch, Ubisoft has revealed a new cinematic look at the world, the threat, and its characters. Indeed, October is busy month for video game releases, particularly for the second half of the month, and Mario + Rabbids Sparks of Hope is arguably one of those leading the charge.
* This article was originally published here
Mario + Rabbids Sparks of Hope releases in ten days as of this writing, and to celebrate its launch, Ubisoft has revealed a new cinematic look at the world, the threat, and its characters. Indeed, October is busy month for video game releases, particularly for the second half of the month, and Mario + Rabbids Sparks of Hope is arguably one of those leading the charge. * This article was originally published here Read More Gaming News Eddies Gaming News
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DC Preview: I Am Batman #14
The mystery of a pair of brutal murders is solved, a hero is born, and a mantle is passed. The conclusion of the intense “She Got Next” saga will reverberate from New York all the way back to Gotham City as it sets up the next chapters for both Jace Fox and Renee Montoya.
I Am Batman #14
Writer: John Ridley
Artist: Christian Duce and Tom Derenick
Colors: Rex Lokus and Romulo Fajardo Jr.
Letters: Troy Peteri
Release Date: October 11, 2022* This article was originally published here
The mystery of a pair of brutal murders is solved, a hero is born, and a mantle is passed. The conclusion of the intense “She Got Next” saga will reverberate from New York all the way back to Gotham City as it sets up the next chapters for both Jace Fox and Renee Montoya. I Am Batman #14 Writer: John RidleyArtist: Christian Duce and Tom DerenickColors: Rex Lokus and Romulo Fajardo Jr.Letters: Troy PeteriRelease Date: October 11, 2022 * This article was originally published here Read More Comics Eddies Gaming News
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Need for Speed Unbound Confirms Frame Rate, Resolution Details for PS5 and Xbox Series X
Criterion and Electronic Arts have revealed some technical information about the Xbox Series and PlayStation 5 versions of the upcoming Need for Speed Unbound. One of the visually boldest upcoming racing games on the market, this new iteration of NFS promises to take things to the next level in more ways than one, and the new reveals suggest that the technical side of things won’t be left behind, either.
* This article was originally published here
Criterion and Electronic Arts have revealed some technical information about the Xbox Series and PlayStation 5 versions of the upcoming Need for Speed Unbound. One of the visually boldest upcoming racing games on the market, this new iteration of NFS promises to take things to the next level in more ways than one, and the new reveals suggest that the technical side of things won’t be left behind, either. * This article was originally published here Read More Gaming News Eddies Gaming News