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  • Walt Disney World to Resume Theme Park Operations in Phased Approach Starting Friday

    Walt Disney World to Resume Theme Park Operations in Phased
Approach Starting Friday

    Walt Disney World just posted a new update on their approach to Hurricane Ian. As the tropical storm continues to head through Florida, the company opted to close it’s doors through Friday in a show of abundant caution. Now, it seems as though things might not be as severe as forcasted, which means there’s a chance the park could be open to Guests this weekend. Disney isn’t promising anything, but they are evaluating options at this time. Other theme parks have already felt the effects of Hurricane Ian. Over at Universal Studios, a ride has been damaged by the storm. Nothing has reportedly been harmed by the wind and the rain over at Walt Disney World, so maybe the show will go on. Check out their prepared statement for yourself down below.

    “We are seeing the impacts of Hurricane Ian across Florida and are thinking of our neighbors in Central Florida and across the state. We will share more information about our plan to support relief efforts for our Florida neighbors soon. We thank our first responders and community leaders for their courageous efforts in preparing for and managing the storm’s impact. To our cast members in Florida and in South Carolin, thank you for selflessly taking care of our guests.”

    Walt Disney World Resort Update on Hurricane Ian – For the latest information, visit: https://t.co/exDzqxeeEG pic.twitter.com/oaO2J9bmfl

    — Disney Parks (@DisneyParks) September 29, 2022

    “We continue to closely monitor weather conditions as we assess the impact of Hurricane Ian on our property. While theme parks and many operating areas remain closed to guests today, we anticipate weather conditions to improve this evening. Walt Disney World Resort will resume theme park and Disney Springs operations in a phased approach starting on Friday, Sept. 30. Operating hours will be updated later today on DisneyWorld.com/Weather.”

    Yesterday, the park said this on social media: “Disney’s Fort Wilderness Resort & Campground, Copper Creek Cabins at Disney’s Wilderness Lodge, Treehouse Villas at Disney’s Saratoga Springs Resort & Spa and the Bungalows at Disney’s Polynesian Village Resort will temporarily close Wednesday, Sept. 28 through Friday, Sept. 30 due to the weather. We are contacting Guests with current and upcoming reservations.”

    “Star Wars: Galactic Starcruiser voyages departing Tuesday, Sept. 27 and Thursday, Sept. 29 have been canceled due to the potential impact on the guest experience,” the company added. “Guests with reservations for these dates are asked to please call 407-939-5209 for help with modifying their plans.”

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    Do you think the park should be open? Let us know down in the comments!

    * This article was originally published here

    ​Walt Disney World just posted a new update on their approach to Hurricane Ian. As the tropical storm continues to head through Florida, the company opted to close it’s doors through Friday in a show of abundant caution. Now, it seems as though things might not be as severe as forcasted, which means there’s a chance the park could be open to Guests this weekend. Disney isn’t promising anything, but they are evaluating options at this time. Other theme parks have already felt the effects of Hurricane Ian. Over at Universal Studios, a ride has been damaged by the storm. Nothing has reportedly been harmed by the wind and the rain over at Walt Disney World, so maybe the show will go on. Check out their prepared statement for yourself down below. “We are seeing the impacts of Hurricane Ian across Florida and are thinking of our neighbors in Central Florida and across the state. We will share more information about our plan to support relief efforts for our Florida neighbors soon. We thank our first responders and community leaders for their courageous efforts in preparing for and managing the storm’s impact. To our cast members in Florida and in South Carolin, thank you for selflessly taking care of our guests.” Walt Disney World Resort Update on Hurricane Ian – For the latest information, visit: https://t.co/exDzqxeeEG pic.twitter.com/oaO2J9bmfl — Disney Parks (@DisneyParks) September 29, 2022 “We continue to closely monitor weather conditions as we assess the impact of Hurricane Ian on our property. While theme parks and many operating areas remain closed to guests today, we anticipate weather conditions to improve this evening. Walt Disney World Resort will resume theme park and Disney Springs operations in a phased approach starting on Friday, Sept. 30. Operating hours will be updated later today on DisneyWorld.com/Weather.” Yesterday, the park said this on social media: “Disney’s Fort Wilderness Resort & Campground, Copper Creek Cabins at Disney’s Wilderness Lodge, Treehouse Villas at Disney’s Saratoga Springs Resort & Spa and the Bungalows at Disney’s Polynesian Village Resort will temporarily close Wednesday, Sept. 28 through Friday, Sept. 30 due to the weather. We are contacting Guests with current and upcoming reservations.” “Star Wars: Galactic Starcruiser voyages departing Tuesday, Sept. 27 and Thursday, Sept. 29 have been canceled due to the potential impact on the guest experience,” the company added. “Guests with reservations for these dates are asked to please call 407-939-5209 for help with modifying their plans.” {replyCount}comments Do you think the park should be open? Let us know down in the comments! * This article was originally published here  Read More Comics, Gaming, Gaming News, Retro Games, Retro Gaming Eddie’s Gaming and News 

  • My Hero Academia Season 6 Shares First Episode Synopses

    My Hero Academia Season 6 Shares First Episode
Synopses

    My Hero Academia has kept fans waiting for its sixth season, and it won’t be long until their patience is rewarded. On October 1st, the anime will return to the air, and Crunchyroll is ready to showcase what Studio Bones put together for the fandom. And with just a few days left until the premiere, we’ve been given our first episode synopses for My Hero Academia.

    The update comes from Japan as local TV guide stations updated their schedules. It was there the first two episodes of season six shared their blurbs, so you can read them both below:

    “A Quiet Beginning” – Through Hawks’ reconnaissance, the professional heroes gather together after obtaining info on the hideout of the Paranormal Liberation Front led by Shigaraki and at the hospital where the Doctor creates the Nomus. Finally, the all-out war between Heroes and Villains begins!
    “No.5 Mirko” – Endeavor and the other heroes invade Jaku Hospital and engage in a battle with several Nomus. Mirko goes ahead and pursues the Doctor.

    As you can see above, these two blurbs are filled with action, and fans were right about the premiere hunch. In the past, My Hero Academia has been guilty of wasting its first episode of a season on boring recaps. Now, it seems season six will get right into the action, and any recap given will be woven into the actual story. This decision is exactly what fans were hoping to see happen, so audiences can brace themselves for a wild premier. And once episode one is out of the way, Mirko is set to light things up with her very own episode.

    READ MORE: My Hero Academia Season 6 Releases Episode 1 Stills | My Hero Academia Creator Inks Realistic Art of Izuku and More | Is My Hero Academia’s Final Arc Playing it Too Safe?

    {replyCount}comments

    If you are excited to check out My Hero Academia’s new season, it will begin its simulcast on October 1st. You can also catch up on seasons one through five through the site either subbed or dubbed.

    What do you think of this latest season six update? Are you excited for My Hero Academia to return to television? Share your thoughts with us in the comments section below or hit me up on Twitter @MeganPetersCB.

    * This article was originally published here

    ​My Hero Academia has kept fans waiting for its sixth season, and it won’t be long until their patience is rewarded. On October 1st, the anime will return to the air, and Crunchyroll is ready to showcase what Studio Bones put together for the fandom. And with just a few days left until the premiere, we’ve been given our first episode synopses for My Hero Academia. The update comes from Japan as local TV guide stations updated their schedules. It was there the first two episodes of season six shared their blurbs, so you can read them both below: “A Quiet Beginning” – Through Hawks’ reconnaissance, the professional heroes gather together after obtaining info on the hideout of the Paranormal Liberation Front led by Shigaraki and at the hospital where the Doctor creates the Nomus. Finally, the all-out war between Heroes and Villains begins! “No.5 Mirko” – Endeavor and the other heroes invade Jaku Hospital and engage in a battle with several Nomus. Mirko goes ahead and pursues the Doctor. As you can see above, these two blurbs are filled with action, and fans were right about the premiere hunch. In the past, My Hero Academia has been guilty of wasting its first episode of a season on boring recaps. Now, it seems season six will get right into the action, and any recap given will be woven into the actual story. This decision is exactly what fans were hoping to see happen, so audiences can brace themselves for a wild premier. And once episode one is out of the way, Mirko is set to light things up with her very own episode. READ MORE: My Hero Academia Season 6 Releases Episode 1 Stills | My Hero Academia Creator Inks Realistic Art of Izuku and More | Is My Hero Academia’s Final Arc Playing it Too Safe?{replyCount}comments If you are excited to check out My Hero Academia’s new season, it will begin its simulcast on October 1st. You can also catch up on seasons one through five through the site either subbed or dubbed. What do you think of this latest season six update? Are you excited for My Hero Academia to return to television? Share your thoughts with us in the comments section below or hit me up on Twitter @MeganPetersCB. * This article was originally published here  Read More Comics Eddies Gaming News 

  • Intel has fixed ‘the majority of the software stack issues’ for its gaming GPUs says CEO Gelsinger

    Intel has fixed ‘the majority of the software stack issues’
for its gaming GPUs says CEO Gelsinger

    Intel is only weeks away from the launch of its Arc A770 graphics card, which promises to be its first graphics card with an eye to deliver decent performance in games. Specifically, the Arc A770 is said to compete with an Nvidia GeForce RTX 3060 in both frames per second and on price. However, it’s not been an easy road to release for Intel’s first generation Alchemist GPUs: the company has faced delays, difficulty with drivers, and even questions of its continued interest in graphics.

    That step up from integrated to discrete was more difficult than we expected.

    Pat Gelsinger, Intel CEO

    But nobody said it would be easy. Intel has largely batted away any concerns over a waning interest in graphics, and from those I’ve spoken to at the company, it sounds like Intel is in it for the long haul.

    That includes the opinion of Intel CEO Pat Gelsinger, who I recently had a moment to ask about Intel’s discrete graphics venture.

    “Obviously we came out of the chute weaker than we would’ve hoped for early in the year, and fundamentally let me explain the issue a bit,” Gelsinger tells me.

    “We thought we could scale the integrated software stack more directly into the discrete graphics market. And unfortunately, performance levels, gamer certifications, different game features, you know, the integrated software stack simply wasn’t capable of scaling up to 5X performance of a discrete graphics requirement.

    “When you’re in the market it’s easier to refine and add features to it, but that step up from integrated to discrete was more difficult than we expected. So our launch into discrete graphics was a bit slower than I would’ve liked as we’ve gone through this year.”

    Intel’s Xe architecture first appeared in its mobile chips, Ice Lake and Tiger Lake, though also appeared in the low-power discrete GPUs that were more or less test vehicles for what was to come. Since then, we’ve had the Arc A380 and, quietly, the Arc A310. The former of which didn’t receive particularly strong praise from reviewers. In a few weeks time, we’ll have the Arc A770, likely followed closely by the A750.

    “All that said, we think the A770 that I just announced this week and will be shipping October 12th, will be a very compelling product,” Gelsinger continues. “We believe now we’ve fought through the majority of the software stack issues, game certification is now very high, we’re getting very good response from the unique features as a part of the product. So we’re now feeling comfortable that we now have a solid footing.”

    I do think you’ll see nice improvements as we go through next year.

    Gelsinger doesn’t fail to note that he expects market share in the GPU market to take time: “Now I do suspect for a new category of product that it takes a few years for us to get really good.” But he says that ultimately Intel’s “objective is high market share.”

    To do that, it will need to push performance far further up the road. It’s only reportedly competing with Nvidia’s near entry-level RTX 3060 today, and the green team is on the verge of releasing a graphics card that pushes the bar for performance far in excess of that, the RTX 4090. AMD, too, is highly competitive at the highest level.

    (Image credit: Intel)

    Perhaps it’ll be the second generation of Arc graphics card, codename Battlemage, that carries the torch further for Intel in this regard when it arrives sometime next year. Though Gelsinger hints at the third generation Celestial cards being the ones to watch.

    Your next upgrade

    (Image credit: Future)

    Best CPU for gaming: The top chips from Intel and AMD
    Best gaming motherboard: The right boards
    Best graphics card: Your perfect pixel-pusher awaits
    Best SSD for gaming: Get into the game ahead of the rest

    “Over my 40+ year career I’ve done a lot of V1 products. Every V1 product I’ve done has always ushered in how to make it better in V2, and by V3 you’re pretty darn good. If you’re dedicated and have good people working on it.

    “So I do think you’ll see nice improvements as we go through next year and the competitiveness of those.”

    Gelsinger concludes his answer by telling me that its GPU business is ultimately entwined together. Integrated, discrete, datacentre, and HPC—all of these are important steps to nailing graphics for the company. That plays into what Tom Petersen told me a month ago regarding Intel’s intention for its gaming graphics cards going forward, “our discrete business is the basic technology development that goes both into the data centre and integrated GPUs.”

    The buzz out of Intel sure would indicate that it’s not backing down from this fight.

    * This article was originally published here

    ​Intel is only weeks away from the launch of its Arc A770 graphics card, which promises to be its first graphics card with an eye to deliver decent performance in games. Specifically, the Arc A770 is said to compete with an Nvidia GeForce RTX 3060 in both frames per second and on price. However, it’s not been an easy road to release for Intel’s first generation Alchemist GPUs: the company has faced delays, difficulty with drivers, and even questions of its continued interest in graphics. That step up from integrated to discrete was more difficult than we expected. Pat Gelsinger, Intel CEO But nobody said it would be easy. Intel has largely batted away any concerns over a waning interest in graphics, and from those I’ve spoken to at the company, it sounds like Intel is in it for the long haul. That includes the opinion of Intel CEO Pat Gelsinger, who I recently had a moment to ask about Intel’s discrete graphics venture. “Obviously we came out of the chute weaker than we would’ve hoped for early in the year, and fundamentally let me explain the issue a bit,” Gelsinger tells me. “We thought we could scale the integrated software stack more directly into the discrete graphics market. And unfortunately, performance levels, gamer certifications, different game features, you know, the integrated software stack simply wasn’t capable of scaling up to 5X performance of a discrete graphics requirement. “When you’re in the market it’s easier to refine and add features to it, but that step up from integrated to discrete was more difficult than we expected. So our launch into discrete graphics was a bit slower than I would’ve liked as we’ve gone through this year.” Intel’s Xe architecture first appeared in its mobile chips, Ice Lake and Tiger Lake, though also appeared in the low-power discrete GPUs that were more or less test vehicles for what was to come. Since then, we’ve had the Arc A380 and, quietly, the Arc A310. The former of which didn’t receive particularly strong praise from reviewers. In a few weeks time, we’ll have the Arc A770, likely followed closely by the A750. “All that said, we think the A770 that I just announced this week and will be shipping October 12th, will be a very compelling product,” Gelsinger continues. “We believe now we’ve fought through the majority of the software stack issues, game certification is now very high, we’re getting very good response from the unique features as a part of the product. So we’re now feeling comfortable that we now have a solid footing.” I do think you’ll see nice improvements as we go through next year. Gelsinger doesn’t fail to note that he expects market share in the GPU market to take time: “Now I do suspect for a new category of product that it takes a few years for us to get really good.” But he says that ultimately Intel’s “objective is high market share.” To do that, it will need to push performance far further up the road. It’s only reportedly competing with Nvidia’s near entry-level RTX 3060 today, and the green team is on the verge of releasing a graphics card that pushes the bar for performance far in excess of that, the RTX 4090. AMD, too, is highly competitive at the highest level. (Image credit: Intel) Perhaps it’ll be the second generation of Arc graphics card, codename Battlemage, that carries the torch further for Intel in this regard when it arrives sometime next year. Though Gelsinger hints at the third generation Celestial cards being the ones to watch. Your next upgrade (Image credit: Future) Best CPU for gaming: The top chips from Intel and AMDBest gaming motherboard: The right boardsBest graphics card: Your perfect pixel-pusher awaitsBest SSD for gaming: Get into the game ahead of the rest “Over my 40+ year career I’ve done a lot of V1 products. Every V1 product I’ve done has always ushered in how to make it better in V2, and by V3 you’re pretty darn good. If you’re dedicated and have good people working on it. “So I do think you’ll see nice improvements as we go through next year and the competitiveness of those.” Gelsinger concludes his answer by telling me that its GPU business is ultimately entwined together. Integrated, discrete, datacentre, and HPC—all of these are important steps to nailing graphics for the company. That plays into what Tom Petersen told me a month ago regarding Intel’s intention for its gaming graphics cards going forward, “our discrete business is the basic technology development that goes both into the data centre and integrated GPUs.” The buzz out of Intel sure would indicate that it’s not backing down from this fight. * This article was originally published here  Read More Gaming News Eddies Gaming News 

  • Redmi Note 11R Set to Launch on September 30, Key Specifications, Design Revealed

    Redmi Note 11R Set to Launch on September 30, Key
Specifications, Design Revealed

    The Redmi Note 11R is set to launch in China on September 30 at 10 AM CST / 7:30am IST. This Redmi smartphone is confirmed to feature a display with a 90Hz refresh rate and pack a 5,000mAh battery.

    * This article was originally published here

    ​The Redmi Note 11R is set to launch in China on September 30 at 10 AM CST / 7:30am IST. This Redmi smartphone is confirmed to feature a display with a 90Hz refresh rate and pack a 5,000mAh battery.* This article was originally published here  Read More Gadget Eddies Gaming News 

  • Night at the Belfry debuts in October

    Night at the Belfry debuts in October

    Comixology Originals have announced the October release of Night at the Belfry, a debut graphic novel from Xavier Saxon.

    * This article was originally published here

    ​Comixology Originals have announced the October release of Night at the Belfry, a debut graphic novel from Xavier Saxon.* This article was originally published here  Read More Comics Eddies Gaming News 

  • ‘Flawed’ #1 is an action-packed book with a lot to say

    ‘Flawed’ #1 is an action-packed book with a lot to
say

    Flawed #1, by Chuck Brown and Prenzy, delivers an enticingly wild first issue filled with real-world scenarios, brutal violence, and a glimpse at how the judicial system fails the poor and people of color. Flawed takes place in the fictional city of Setham. The story follows Gem Ezz, a psychiatrist who moonlights at night as a vigilante. Her latest client is killed by a serial killer known as “The Skinwalker.” Unfortunately, the police and politicians have done nothing to catch the maniac besides giving him a catchy name. Gem uses her resources to locate the Skinwalker but may end up biting off more than she can chew when she discovers a dangerous secret about him.

    Image Comics

    Flawed #1 is a quick read and wastes little time getting to why most readers picked up this book in the first place: Gem kicking ass and taking names. But what I like most about issue #1 is that the book says a lot about the judicial system, especially cases that affect African Americans. A clear example of this happens in the first few pages when Angie says, “They gave him a nickname.” ” The bastard murders my child, and all the police do is give him a goddamn nickname. Of course, we see this type of thing regularly, with Hollywood steadily making movies and TV shows about people like Dahmer and Bundy. Unfortunately, people committing the wrongdoing are often glorified more than the victims.

    As far as the story’s main protagonist, Gem Ezz, she crushes it as a powerful psychiatrist by day and a badass server of justice at night. Gem feels like The Punisher, The Equalizer, and Pam Grier’s Foxy Brown rolled into one. She’s Batman without the cape and cowl. She even has an assistant named Vee, who helps her with her weaponry and gaining information on criminals.

    Like his other phenomenal series, On the Stump, Prenzy brings his in-your-face line work to Flawed. The only difference is the level of violence is turned up a few notches. Prenzy is good at keeping the characters the central focus of each panel and making every page more intense and exciting than the last. Letterer Becca Carey complements his work well with her excellent word placement that connects beautifully with the characters and never distracts from the artwork.

    Flawed #1 is an action-packed book with a lot to say. It has some good twists and is worth picking up at your local comic book retailer. Writer Chuck Brown, artist Prenzy, and everyone else who worked on this series has a hit on their hands for sure.

    * This article was originally published here

    ​Flawed #1, by Chuck Brown and Prenzy, delivers an enticingly wild first issue filled with real-world scenarios, brutal violence, and a glimpse at how the judicial system fails the poor and people of color. Flawed takes place in the fictional city of Setham. The story follows Gem Ezz, a psychiatrist who moonlights at night as a vigilante. Her latest client is killed by a serial killer known as “The Skinwalker.” Unfortunately, the police and politicians have done nothing to catch the maniac besides giving him a catchy name. Gem uses her resources to locate the Skinwalker but may end up biting off more than she can chew when she discovers a dangerous secret about him. Image Comics Flawed #1 is a quick read and wastes little time getting to why most readers picked up this book in the first place: Gem kicking ass and taking names. But what I like most about issue #1 is that the book says a lot about the judicial system, especially cases that affect African Americans. A clear example of this happens in the first few pages when Angie says, “They gave him a nickname.” ” The bastard murders my child, and all the police do is give him a goddamn nickname. Of course, we see this type of thing regularly, with Hollywood steadily making movies and TV shows about people like Dahmer and Bundy. Unfortunately, people committing the wrongdoing are often glorified more than the victims. As far as the story’s main protagonist, Gem Ezz, she crushes it as a powerful psychiatrist by day and a badass server of justice at night. Gem feels like The Punisher, The Equalizer, and Pam Grier’s Foxy Brown rolled into one. She’s Batman without the cape and cowl. She even has an assistant named Vee, who helps her with her weaponry and gaining information on criminals. Like his other phenomenal series, On the Stump, Prenzy brings his in-your-face line work to Flawed. The only difference is the level of violence is turned up a few notches. Prenzy is good at keeping the characters the central focus of each panel and making every page more intense and exciting than the last. Letterer Becca Carey complements his work well with her excellent word placement that connects beautifully with the characters and never distracts from the artwork. Flawed #1 is an action-packed book with a lot to say. It has some good twists and is worth picking up at your local comic book retailer. Writer Chuck Brown, artist Prenzy, and everyone else who worked on this series has a hit on their hands for sure. * This article was originally published here  Read More fun, Games, Gaming, Gaming News, Play Fun Stuff Online 

  • Genshin Impact Setaria answers

    Genshin Impact Setaria answers

    The Genshin Impact 3.1 update brings with it a new area to explore – the Sumeru Desert – along with a continuation of the third Archon quest. However, during Act 3: Dreams, Emptiness, Deception, you’re faced with a quest called ‘Like a Triumphant Hero’, where it tasks you with essentially tricking an NPC called Setaria as a part of Genshin Impact Nahida’s plan.

    If you’ve got a sharp eye and a good memory, then getting the right Genshin Impact Setaria answers to progress shouldn’t be too tough. However, if, like us, you struggle to retain information outside of Disney songs or a bad Cyno puns, then you’re in luck. In this guide we list all the Like a Triumphant Hero questions and answers, so you can get back to helping the small radish god get through to Setaria.

    For more handy Genshin content, check out our Genshin Impact scarab farming tips, Genshin Impact events, and Genshin Impact banner guide. We’ve also got a list of all the latest Genshin Impact codes, as well as a regularly updated Genshin Impact tier list so you know who’s worthy of those Hero’s Wits.

    RELATED LINKS: Play Genshin Impact for free, Genshin Impact tier list, Genshin Impact codes

    * This article was originally published here

    ​The Genshin Impact 3.1 update brings with it a new area to explore – the Sumeru Desert – along with a continuation of the third Archon quest. However, during Act 3: Dreams, Emptiness, Deception, you’re faced with a quest called ‘Like a Triumphant Hero’, where it tasks you with essentially tricking an NPC called Setaria as a part of Genshin Impact Nahida’s plan. If you’ve got a sharp eye and a good memory, then getting the right Genshin Impact Setaria answers to progress shouldn’t be too tough. However, if, like us, you struggle to retain information outside of Disney songs or a bad Cyno puns, then you’re in luck. In this guide we list all the Like a Triumphant Hero questions and answers, so you can get back to helping the small radish god get through to Setaria. For more handy Genshin content, check out our Genshin Impact scarab farming tips, Genshin Impact events, and Genshin Impact banner guide. We’ve also got a list of all the latest Genshin Impact codes, as well as a regularly updated Genshin Impact tier list so you know who’s worthy of those Hero’s Wits. View the full siteRELATED LINKS: Play Genshin Impact for free, Genshin Impact tier list, Genshin Impact codes* This article was originally published here  Read More Gaming News Eddies Gaming News 

  • The First Descendant Interview – Monetization, Playable Characters, Combat, and More

    The First Descendant Interview – Monetization, Playable Characters, Combat, and More

    There’s no shortage of loot-driven RPG shooters on the market, but in spite of that saturation, Nexon’s The First Descendant, which was originally revealed as Project Magnum, has looked promising since the moment it was first unveiled. Promising a setting rich in story and lore, cutting edge visuals, a thrilling blend of third person shooter combat and deep progression mechanics, and plenty of co-op and solo offerings, the upcoming free-to-play title certainly seems to have its sights set high. To learn more about what it’s doing to make sure it lives up to its billing, we recently reached out to its developers at Nexon, and learned quite a bit about The First Descendant in the process. You can read the full interview below.

    “We kept the co-op gameplay in mind when designing the huge boss raids and some of the missions from the beginning. In particular, huge boss raids require a high level of cooperation because each boss has a different gimmick that requires a different strategy.”

    The First Descendant is, of course, being billed as a co-op RPG shooter, but for those who’d prefer to play it solo, would you still say it’s a viable experience?

    The gameplay consists of field missions, and we designed it so you can enjoy this via single play. A “private mode” option allows players to enjoy the game alone without encountering other players. Through this mode, all the players will have sufficient resources for growth. You can also select the “public mode” to play with other users and enjoy co-op.

    However, we kept the co-op gameplay in mind when designing the huge boss raids and some of the missions from the beginning. In particular, huge boss raids require a high level of cooperation because each boss has a different gimmick that requires a different strategy. Players must study the optimal characters and gear settings to clear the missions with a high level of co-op gameplay.

    A question that tends to get asked frequently about free-to-play titles is how they will be monetized. What can you tell us about The First Descendant, and how it will handle microtransactions?

    I believe that many players are curious and concerned about this. Since we have been running on the same track direction since the beginning of development, we were surprised to see that after our game reveals, many players were concerned about the excessive P2W aspects of Nexon’s games.

    Ultimately, we aspire not to pursue excessive P2W aspects. The monetization model will also not deviate significantly from games of the same genre.

    Paid products will indeed exist, but the characters, equipment, and stages that are needed for gameplay and progress in the game can be earned through gameplay.

    What’s been your approach to designing the playable characters, and how much they differentiate from each other? How does all this tie into the game’s co-op nature?

    First, I can say that the characters are the essential element of The First Descendant. In terms of game mechanics, the crucial aspect of characters is their combat styles. However, I am aware that players find the character’s appearance, background story, voice, skill set, and many more facets as essential character features. As a result, we began with the character design by focusing on combat style, but we are also putting a lot of effort into the other aspects.

    Unique combat styles from diverse skill sets and appearances are all differentiating factors of the characters. Indeed, the various combat styles are tied in with co-op, but we are constructing the game, so it’s not a strict requirement. According to the game content, The First Descendant’s characters have advantages and disadvantages. Therefore, our goal is to encourage co-op play so that players can overcome possible weaknesses of their characters according to content. Working as a team with other players makes up for the disadvantage.

    “The characters are the essential element of The First Descendant.”

    Can you tell us how many characters you plan to offer in The First Descendant at launch?

    As announced, 10 characters will be available for experience during the beta test (9 original characters and 1 ultimate character).

    We will definitely have more characters at launch, but we are careful to give you an accurate answer just yet. This is because we plan to reflect on the beta test feedback, which might result in some changes. Nevertheless, we are already developing and testing new characters that will not be included in the beta test, so please look forward to it.

    In terms of combat, how much of an emphasis does The First Descendant put on things such as abilities, movement, and melee attacks?

    As mentioned previously, the character’s skills and guns are the most important. Based on these, we implemented various features in the game to show more of our uniqueness. This would be speedy battles and action, plus the grappling hook which allows free movement, link attacks, and finally, the melee attack. The melee attack, however, was designed as an auxiliary means to not infringe on the significance of the shooter play. However, some characters focus heavily on the melee attack mechanics, so this could also be a fun factor.

    How extensive are the progression and customization mechanics in the game? What level of flexibility and experimentation does it encourage in terms of player upgrades and character builds?

    Once again, I want to say that The First Descendant’s characters are the framework for setting a player’s strategy. In other words, choosing a character becomes a battle-style choice itself. For example, you can choose whether to play stably using defense-oriented characters or to take down multiple enemies at once using a wide-range skill. Once you have selected the main strategy orientation in battle, you can select from diverse gear to mount enhancements or add-ons to your character and weapon. This means that even the same character’s traits might differ depending on the player. For this purpose, we will offer equipment called “runes” of various options, which will provide players with the fun of combining them to create a new strategy. Our goal is to continuously develop and update equipment to assist in the creation of new strategies among players.

    Outside of its story missions, what can players expect from The First Descendant’s side quests and optional content?

    In addition to story missions, players can play various co-op missions. Among the co-op missions, some missions require you to survive for a long time without dying. You must cooperate with others and make the appropriate strategic choices to clear them. Moreover, we can’t leave out the essential endgame, the huge boss raids. You can experience the genuine fun of co-op play through raids, where you have to focus only on the battle tactics against the boss.

    We are also preparing a variety of missions for those who enjoy single play. It’s not available in the beta test, but we’re preparing content like unlocking achievements and a collection system.

    “Ultimately, we aspire not to pursue excessive P2W aspects. The monetization model will also not deviate significantly from games of the same genre.”

    How is the game’s world structured? Will it feature multiple separate maps, or is it a single, seamless world? What should players expect in terms of size and environmental variety?

    The world of The First Descendant consists of multiple separate maps, not a seamless world. We decided that a seamless world is not essential for the skill-oriented PvE play we pursue. Therefore, rather than creating a seamless world, we created a world of separate maps with fewer restrictions on creating spaces of great detail with various themes. We are developing more maps with diverse themes in addition to those we’ll reveal in the beta test. Even in terms of development efficiency, we think it was an excellent decision to go with separate maps since it allows us to create multiple maps simultaneously.

    Can you talk to us about what The First Descendant’s endgame will have on offer, and how much content it will have at launch to keep players occupied once they’ve played through the story and want to keep progressing with their character and tackle new content?

    The endgame, the core of The First Descendant, will be the huge boss raids. The beta test will offer eight types of boss raids, and we will add more at launch. Players will be able to earn top-level gear as rewards from battling against the huge boss monsters. Our goal is to motivate players to play to earn these rewards and find a preferred combat style in the process.

    In addition, The First Descendant strives to be an ongoing product, so we will continue to update it during live service. These updates will include new characters, bosses, and gear which will bring changes to the endgame, creating endless fun.

    Roughly how long will it take to play through the story on average?

    I can’t reveal that for the launch specs yet. If we were to talk about this beta test only, we expect it to take about 15 hours. This is the time to clear all necessary missions, and there may be differences depending on the individual.

    As a free-to-play looter shooter RPG, are you envisioning The First Descendant as an ongoing product that’ll continue to receive support following launch? Can you tell us anything about what those plans might look like?

    Since the beginning of the project, one of the most important goals we have ever had was continuous development as an ongoing product. So the answer to the question is absolutely yes. We will continue to upgrade the game and strive to provide stable service. We will continuously improve the game based on feedback from players and plan on content updates every set period. This will include new stories, weapons, characters, and boss monsters.

    “The world of The First Descendant consists of multiple separate maps, not a seamless world. We decided that a seamless world is not essential for the skill-oriented PvE play we pursue.”

    How has UE5 allowed you to achieve your goals?

    We started developing The First Descendant with the latest version of the Unreal Engine 4. Unreal Engine 5 was released during development, and our team became highly interested in the visual quality shown by it. I decided to make a bold decision to version-up to Unreal Engine 5 in order to show the best visual quality, although I was a bit worried since the development had already progressed a lot at this point.

    The biggest reason for the version-up is the Nanite and Lumen of Unreal Engine 5. In particular, we believe that the lighting quality provided by Luman, a Real-time Global Illumination solution, is essential for next-gen projects, and now everyone on the team is very happy with the results.

    Can you talk about the game’s visuals? They look fantastic!

    Thank you so much for the compliment! We put a lot of effort into making our characters more attractive and deviate from the grave and dark mood seen in some existing sci-fi-themed content. Based on lighting and environmental factors that seem real, we aimed to make a convincing and, at the same time, appealing setting. We worked especially hard on the design of the huge boss monsters, and I think it’s a pretty challenging visual within the genre. I’m curious about how the players will feel about this.

    * This article was originally published here

    ​There’s no shortage of loot-driven RPG shooters on the market, but in spite of that saturation, Nexon’s The First Descendant, which was originally revealed as Project Magnum, has looked promising since the moment it was first unveiled. Promising a setting rich in story and lore, cutting edge visuals, a thrilling blend of third person shooter combat and deep progression mechanics, and plenty of co-op and solo offerings, the upcoming free-to-play title certainly seems to have its sights set high. To learn more about what it’s doing to make sure it lives up to its billing, we recently reached out to its developers at Nexon, and learned quite a bit about The First Descendant in the process. You can read the full interview below.”We kept the co-op gameplay in mind when designing the huge boss raids and some of the missions from the beginning. In particular, huge boss raids require a high level of cooperation because each boss has a different gimmick that requires a different strategy.”The First Descendant is, of course, being billed as a co-op RPG shooter, but for those who’d prefer to play it solo, would you still say it’s a viable experience?The gameplay consists of field missions, and we designed it so you can enjoy this via single play. A “private mode” option allows players to enjoy the game alone without encountering other players. Through this mode, all the players will have sufficient resources for growth. You can also select the “public mode” to play with other users and enjoy co-op.However, we kept the co-op gameplay in mind when designing the huge boss raids and some of the missions from the beginning. In particular, huge boss raids require a high level of cooperation because each boss has a different gimmick that requires a different strategy. Players must study the optimal characters and gear settings to clear the missions with a high level of co-op gameplay.A question that tends to get asked frequently about free-to-play titles is how they will be monetized. What can you tell us about The First Descendant, and how it will handle microtransactions?I believe that many players are curious and concerned about this. Since we have been running on the same track direction since the beginning of development, we were surprised to see that after our game reveals, many players were concerned about the excessive P2W aspects of Nexon’s games.Ultimately, we aspire not to pursue excessive P2W aspects. The monetization model will also not deviate significantly from games of the same genre.Paid products will indeed exist, but the characters, equipment, and stages that are needed for gameplay and progress in the game can be earned through gameplay.What’s been your approach to designing the playable characters, and how much they differentiate from each other? How does all this tie into the game’s co-op nature?First, I can say that the characters are the essential element of The First Descendant. In terms of game mechanics, the crucial aspect of characters is their combat styles. However, I am aware that players find the character’s appearance, background story, voice, skill set, and many more facets as essential character features. As a result, we began with the character design by focusing on combat style, but we are also putting a lot of effort into the other aspects.Unique combat styles from diverse skill sets and appearances are all differentiating factors of the characters. Indeed, the various combat styles are tied in with co-op, but we are constructing the game, so it’s not a strict requirement. According to the game content, The First Descendant’s characters have advantages and disadvantages. Therefore, our goal is to encourage co-op play so that players can overcome possible weaknesses of their characters according to content. Working as a team with other players makes up for the disadvantage.”The characters are the essential element of The First Descendant.”Can you tell us how many characters you plan to offer in The First Descendant at launch?As announced, 10 characters will be available for experience during the beta test (9 original characters and 1 ultimate character).We will definitely have more characters at launch, but we are careful to give you an accurate answer just yet. This is because we plan to reflect on the beta test feedback, which might result in some changes. Nevertheless, we are already developing and testing new characters that will not be included in the beta test, so please look forward to it.In terms of combat, how much of an emphasis does The First Descendant put on things such as abilities, movement, and melee attacks?As mentioned previously, the character’s skills and guns are the most important. Based on these, we implemented various features in the game to show more of our uniqueness. This would be speedy battles and action, plus the grappling hook which allows free movement, link attacks, and finally, the melee attack. The melee attack, however, was designed as an auxiliary means to not infringe on the significance of the shooter play. However, some characters focus heavily on the melee attack mechanics, so this could also be a fun factor.How extensive are the progression and customization mechanics in the game? What level of flexibility and experimentation does it encourage in terms of player upgrades and character builds?Once again, I want to say that The First Descendant’s characters are the framework for setting a player’s strategy. In other words, choosing a character becomes a battle-style choice itself. For example, you can choose whether to play stably using defense-oriented characters or to take down multiple enemies at once using a wide-range skill. Once you have selected the main strategy orientation in battle, you can select from diverse gear to mount enhancements or add-ons to your character and weapon. This means that even the same character’s traits might differ depending on the player. For this purpose, we will offer equipment called “runes” of various options, which will provide players with the fun of combining them to create a new strategy. Our goal is to continuously develop and update equipment to assist in the creation of new strategies among players.Outside of its story missions, what can players expect from The First Descendant’s side quests and optional content?In addition to story missions, players can play various co-op missions. Among the co-op missions, some missions require you to survive for a long time without dying. You must cooperate with others and make the appropriate strategic choices to clear them. Moreover, we can’t leave out the essential endgame, the huge boss raids. You can experience the genuine fun of co-op play through raids, where you have to focus only on the battle tactics against the boss.We are also preparing a variety of missions for those who enjoy single play. It’s not available in the beta test, but we’re preparing content like unlocking achievements and a collection system.”Ultimately, we aspire not to pursue excessive P2W aspects. The monetization model will also not deviate significantly from games of the same genre.”How is the game’s world structured? Will it feature multiple separate maps, or is it a single, seamless world? What should players expect in terms of size and environmental variety?The world of The First Descendant consists of multiple separate maps, not a seamless world. We decided that a seamless world is not essential for the skill-oriented PvE play we pursue. Therefore, rather than creating a seamless world, we created a world of separate maps with fewer restrictions on creating spaces of great detail with various themes. We are developing more maps with diverse themes in addition to those we’ll reveal in the beta test. Even in terms of development efficiency, we think it was an excellent decision to go with separate maps since it allows us to create multiple maps simultaneously.Can you talk to us about what The First Descendant’s endgame will have on offer, and how much content it will have at launch to keep players occupied once they’ve played through the story and want to keep progressing with their character and tackle new content?The endgame, the core of The First Descendant, will be the huge boss raids. The beta test will offer eight types of boss raids, and we will add more at launch. Players will be able to earn top-level gear as rewards from battling against the huge boss monsters. Our goal is to motivate players to play to earn these rewards and find a preferred combat style in the process.In addition, The First Descendant strives to be an ongoing product, so we will continue to update it during live service. These updates will include new characters, bosses, and gear which will bring changes to the endgame, creating endless fun.Roughly how long will it take to play through the story on average?I can’t reveal that for the launch specs yet. If we were to talk about this beta test only, we expect it to take about 15 hours. This is the time to clear all necessary missions, and there may be differences depending on the individual.As a free-to-play looter shooter RPG, are you envisioning The First Descendant as an ongoing product that’ll continue to receive support following launch? Can you tell us anything about what those plans might look like?Since the beginning of the project, one of the most important goals we have ever had was continuous development as an ongoing product. So the answer to the question is absolutely yes. We will continue to upgrade the game and strive to provide stable service. We will continuously improve the game based on feedback from players and plan on content updates every set period. This will include new stories, weapons, characters, and boss monsters.”The world of The First Descendant consists of multiple separate maps, not a seamless world. We decided that a seamless world is not essential for the skill-oriented PvE play we pursue.”How has UE5 allowed you to achieve your goals?We started developing The First Descendant with the latest version of the Unreal Engine 4. Unreal Engine 5 was released during development, and our team became highly interested in the visual quality shown by it. I decided to make a bold decision to version-up to Unreal Engine 5 in order to show the best visual quality, although I was a bit worried since the development had already progressed a lot at this point.The biggest reason for the version-up is the Nanite and Lumen of Unreal Engine 5. In particular, we believe that the lighting quality provided by Luman, a Real-time Global Illumination solution, is essential for next-gen projects, and now everyone on the team is very happy with the results.Can you talk about the game’s visuals? They look fantastic!Thank you so much for the compliment! We put a lot of effort into making our characters more attractive and deviate from the grave and dark mood seen in some existing sci-fi-themed content. Based on lighting and environmental factors that seem real, we aimed to make a convincing and, at the same time, appealing setting. We worked especially hard on the design of the huge boss monsters, and I think it’s a pretty challenging visual within the genre. I’m curious about how the players will feel about this.* This article was originally published here  Read More Fun, Game, Games, Gaming, Gaming News, News Eddies Gaming News 

  • ‘Forever Chemicals’ Are Everywhere. Is There a Way to Avoid Them?

    ‘Forever Chemicals’ Are Everywhere. Is There a Way to Avoid
Them?

    Even the name makes the problem seem intractable: “forever chemicals.” This group of per- and polyfluoroalkyl substances, broadly called PFAS, are persistent organic pollutants that don’t readily degrade and can affect human health, with links to liver problems, infertility, thyroid disruption, birth defects,…

    Read more…

    * This article was originally published here

    ​Even the name makes the problem seem intractable: “forever chemicals.” This group of per- and polyfluoroalkyl substances, broadly called PFAS, are persistent organic pollutants that don’t readily degrade and can affect human health, with links to liver problems, infertility, thyroid disruption, birth defects,… Read more…* This article was originally published here  Read More Gadget Eddies Gaming News 

  • Yellowstone Season 5 Trailer Released by Paramount Network

    Yellowstone Season 5 Trailer Released by Paramount
Network

    The highly anticipated fifth season of Yellowstone is now less than two months away. Season 4 of the series broke records for Paramount Network, once again proving itself as one of the biggest shows on cable television. In November, the series will officially return for its fifth installment, and the first trailer is giving fans a glimpse at all of the wild western drama that lies ahead.

    The first trailer for Yellowstone Season 5 arrived online on Thursday morning and it shows John Dutton and his family getting knee-deep into politics. Kevin Costner‘s character is now running things in Montana, which means plenty of new challenges and trouble for the entire Dutton family. You can check out the trailer in its entirety below.

    In Season 5, Beth and Rip are now married, and the former seems to be serving in her father’s office. Kayce finds himself in a new place as well, thanks to his vision at the end of Season 4.

    Yellowstone is quickly becoming one of the biggest properties in Paramount’s roster, and the company is clearly going all-in on the Taylor Sheridan-created franchise. Prequel series 1923 is arriving on Paramount+ this winter. There will be a spinoff to the already existing prequel 1883, which till tell the story of Bass Reeves. The long awaited 6666 spinoff is also acting as a prequel of sorts, and it has been moved from Paramount+ to the Paramount Network.

    “Yellowstone’s record-breaking performance proves we’ve tapped a cultural nerve and unleashed a passionate audience from the center of the country to each of the coasts,” said Chris McCarthy, President and CEO, ViacomCBS Media Networks. “Kevin Costner leads our incredible cast who make the Duttons America’s favorite family and, this new season is sure to be another one fans won’t want to miss.”

    {replyCount}comments

    “We are honored to be able to bring audiences another season of Yellowstone. The continued growth in viewership and the recent recognition from the guilds bolsters our commitment to continue to bring groundbreaking entertainment to audiences,” said executive producer David C. Glasser, 101 Studios.

    What did you think of the Yellowstone Season 5 trailer? Let us know in the comments!

    * This article was originally published here

    * This article was originally published here

    ​The highly anticipated fifth season of Yellowstone is now less than two months away. Season 4 of the series broke records for Paramount Network, once again proving itself as one of the biggest shows on cable television. In November, the series will officially return for its fifth installment, and the first trailer is giving fans a glimpse at all of the wild western drama that lies ahead. The first trailer for Yellowstone Season 5 arrived online on Thursday morning and it shows John Dutton and his family getting knee-deep into politics. Kevin Costner’s character is now running things in Montana, which means plenty of new challenges and trouble for the entire Dutton family. You can check out the trailer in its entirety below. In Season 5, Beth and Rip are now married, and the former seems to be serving in her father’s office. Kayce finds himself in a new place as well, thanks to his vision at the end of Season 4. Yellowstone is quickly becoming one of the biggest properties in Paramount’s roster, and the company is clearly going all-in on the Taylor Sheridan-created franchise. Prequel series 1923 is arriving on Paramount+ this winter. There will be a spinoff to the already existing prequel 1883, which till tell the story of Bass Reeves. The long awaited 6666 spinoff is also acting as a prequel of sorts, and it has been moved from Paramount+ to the Paramount Network. “Yellowstone’s record-breaking performance proves we’ve tapped a cultural nerve and unleashed a passionate audience from the center of the country to each of the coasts,” said Chris McCarthy, President and CEO, ViacomCBS Media Networks. “Kevin Costner leads our incredible cast who make the Duttons America’s favorite family and, this new season is sure to be another one fans won’t want to miss.” {replyCount}comments “We are honored to be able to bring audiences another season of Yellowstone. The continued growth in viewership and the recent recognition from the guilds bolsters our commitment to continue to bring groundbreaking entertainment to audiences,” said executive producer David C. Glasser, 101 Studios. What did you think of the Yellowstone Season 5 trailer? Let us know in the comments! * This article was originally published here* This article was originally published here  Read More Comics, Gaming, Gaming News, Retro Games, Retro Gaming Eddie’s Gaming and News